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Valla is able to use Vault (E) while Strafing in addition to being able to move, use this mobility to continuously position safely while using your ultimate. Strafe (R) is really good for finishing off fleeing targets without fully having to put yourself in a dangerous spot. If the enemy team does have stuns or silences, and you decide to take this, wait for them to use their interrupting abilities on other people before casting your ultimate. So take this when you're sure that the enemy doesn't have any interrupts like Varian's Taunt, Uther's Hammer of Justice, Brightwing's Polymorph, etc. Also, Strafe (R) is a semi-channeled ability that means if you get stunned or disrupted, then your ultimate ends. First of all, you lose out on an important defensive cooldown from Rain of Vengeance (R). However it ends up being the riskier choice for a few reasons. Strafe (R) has a pretty safe range compared to Rain of Vengeance (R), and is definitely easier to hit everyone on the enemy team than with Rain of Vengeance (R). Because the animation is a tad slow I normally aim this where I think the enemy will or must move to do damage, instead of at their current location. The animation on this is a bit clunky and delayed, so if you need to, practice it out in Try Mode just to get used to the casting animation and speed. Also, it can be used to disrupt dangerous ultimates that the other team must channel like ETC's Mosh Pit or Nazeebo's Ravenous Spirit.
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This also does a significant amount of damage and can further punish melee assassins for hunting you down. Don’t go out of your way to use this, instead hold it as a defensive cooldown.Įven if the stun is only 0.5 seconds, it's long enough to shut down melee assassins that try to dive on you. Rain of Vengeance (R) was designed to be used from your back-line facing towards the enemy's frontline. Unlike Uther’s Divine Storm or Malfurion's Twilight Dream, Valla doesn't have to be in the middle of 5 people in order to pull this off. Despite this being more challenging to land than Strafe (R), once you do master it, it's insanely strong. It will do a big chunk of damage to them, and can bounce to the squishies that they are protecting.Īs mentioned in Valla's introduction, she's the only Ranged Assassin that has an AoE stun. Don't be afraid to throw these out on tanks either. Remember that your Hungering Arrow (Q) will bounce to nearby enemies, so look to land it on isolated targets in order to maximize your single target damage. This is also effective if you need single-target damage but the enemy team has lots of blinds (Which are on some popular characters at the moment with the release of Cassia and the dps build on Li Li.). Landing both Hungering Arrows (Q) on any DPS or Support should get them critically low (If by some miracle it doesn't kill them). And play cautiously when it is on cooldown. Again, be wary of using Vault (E) offensively (since in this case you're using it more to reset your Hungering Arrow (Q) than for an actual escape). What's better than having one extremely strong Hungering Arrow (Q) that bounces 3 times? Having two! Double Hungering Arrows (Q) means double the fun and double the damage. Things to consider on how and when to properly use Vault (E) offensively are included in the tips section below. Be careful when using Vault (E) offensively as if you miss your killing blow you will be left without a defensive cooldown for 5 seconds. This is best used as Valla's finisher because people normally don't expect the sudden burst from it. Paired with Caltrops at level 1, you’ll soon be doing 140% bonus damage every 5 seconds - and that is if you miss your killing blows. Try to use this to reset your Vault (E) cooldown and then use Vault (E) again to make another kill. Not many talents give a cooldown and mana reset from a kill. This happens relatively often as the bonus damage makes the auto after Vault (E) hurt like a bee-sting. It's even better if you land the killing blow on your target, because Death Dealer instantly gives you a cooldown and mana reset. At max stacks the difference is enormous changing from 60% bonus to 140%, or 80% of an additional auto-attack. Death Dealer further increases your Auto-Attack damage after you use Vault (E).